Detection of 3-D Simple Points for Topology Preserving Transformations with Application to Thinning October 1994 (vol. 16 no. 10) pp. 1028-1032
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/34.329007
The problems of 3-D digital topology preservation under binary transformations and 3-D object thinning are considered in this correspondence. First, the authors establish the conditions under which transformation of an object voxel to a non-object voxel, or its inverse does not affect the image topology. An efficient algorithm to detect a simple point has been proposed on the basis of those conditions. In this connection, some other interesting properties of 3-D digital geometry are also discussed. Using these properties and the simple point detection algorithm, the authors have proposed an algorithm to generate a surface-skeleton so that the topology of the original image is preserved, the shape of the image is maintained as much as possible, and the results are less affected by noise. [1] K. J. Hafford and K. Preston, Jr., "Three-dimensional skeletonization of elongated solids,"Comput. Vision Graphics Image Processing, vol. 27, pp. 78-91, 1984.
Index Terms:
computational geometry; image processing; topology; 3-D simple points; 3-D digital topology preservation; binary transformations; 3-D object thinning; object voxel; nonobject voxel; 3-D digital geometry; point detection algorithm; surface-skeleton
Citation:
P.K. Saha, B.B. Chaudhuri, "Detection of 3-D Simple Points for Topology Preserving Transformations with Application to Thinning," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 16, no. 10, pp. 1028-1032, Oct. 1994, doi:10.1109/34.329007 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||