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Light Field Morphing Using 2D Features
January/February 2005 (vol. 11 no. 1)
pp. 25-34
We present a 2D feature-based technique for morphing 3D objects represented by light fields. Existing light field morphing methods require the user to specify corresponding 3D feature elements to guide morph computation. Since slight errors in 3D specification can lead to significant morphing artifacts, we propose a scheme based on 2D feature elements that is less sensitive to imprecise marking of features. First, 2D features are specified by the user in a number of key views in the source and target light fields. Then the two light fields are warped view by view as guided by the corresponding 2D features. Finally, the two warped light fields are blended together to yield the desired light field morph. Two key issues in light field morphing are feature specification and warping of light field rays. For feature specification, we introduce a user interface for delineating 2D features in key views of a light field, which are automatically interpolated to other views. For ray warping, we describe a 2D technique that accounts for visibility changes and present a comparison to the ideal morphing of light fields. Light field morphing based on 2D features makes it simple to incorporate previous image morphing techniques such as nonuniform blending, as well as to morph between an image and a light field.
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Index Terms:
3D morphing, light field, ray correspondence, ray space warping, ray resampling.
Citation:
Lifeng Wang, Stephen Lin, Seungyong Lee, Baining Guo, Heung-Yeung Shum, "Light Field Morphing Using 2D Features," IEEE Transactions on Visualization and Computer Graphics, vol. 11, no. 1, pp. 25-34, Jan./Feb. 2005, doi:10.1109/TVCG.2005.11