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2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
An Interactive Maze Scenario with Physical Robots and Other Smart Devices
JungLi, Taiwan
March 23-March 25
ISBN: 0-7695-1989-X
Marc Jansen, University of Duisburg-Essen
Maria Oelinger, University of Duisburg-Essen
Kay Hoeksema, University of Duisburg-Essen
Ulrich Hoppe, University of Duisburg-Essen
This paper describes an educational application that combines handhelds (PDAs) and programmable Lego bricks in a classroom scenario that deals with the problem of letting a robot escape from a maze. It is specific to our setting that the problem can be solved both in the physical world by steering a Lego robot and in a simulated software environment on a PDA or on a PC. This approach enables the students to generate successful sets of rules in the simulation and to test these sets of rules later in physical mazes, or to create new types of mazes as challenges for known rule sets. In this paper we describe the technical setting for this scenario, different pedagogical scenarios and we will report an evaluation with a group of students in a school environment.
Index Terms:
Challenge-based learning, smart devices, motivation
Citation:
Marc Jansen, Maria Oelinger, Kay Hoeksema, Ulrich Hoppe, "An Interactive Maze Scenario with Physical Robots and Other Smart Devices," wmte, pp.83, 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04), 2004
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