loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05)
Force Shading and Bump Mapping Using the Friction Cone Algorithm
Pisa, Italy
March 18-March 20
ISBN: 0-7695-2310-2
N. Melder, University of Reading
W. S. Harwin, University of Reading
Previous work has presented the friction cone algorithm, a generalised method to resolve forces on a simulated haptic object when two or more fingers are in contact. Two extensions to the friction cone algorithm are presented: force shading and bump mapping. Force shading removes the discontinuities that are present when transitioning from one face to the next, whilst bump mapping provides a mechanism for rendering haptic textures on polygonal surfaces. Both these extensions can be combined whilst still maintaining the friction cone algorithm?s intrinsic ability to simulate arbitrarily complex friction models.
Citation:
N. Melder, W. S. Harwin, "Force Shading and Bump Mapping Using the Friction Cone Algorithm," whc, pp.573-575, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05), 2005
Usage of this product signifies your acceptance of the Terms of Use.