First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05) Force Shading and Bump Mapping Using the Friction Cone Algorithm Pisa, Italy March 18-March 20 ISBN: 0-7695-2310-2
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/WHC.2005.58
Previous work has presented the friction cone algorithm, a generalised method to resolve forces on a simulated haptic object when two or more fingers are in contact. Two extensions to the friction cone algorithm are presented: force shading and bump mapping. Force shading removes the discontinuities that are present when transitioning from one face to the next, whilst bump mapping provides a mechanism for rendering haptic textures on polygonal surfaces. Both these extensions can be combined whilst still maintaining the friction cone algorithm?s intrinsic ability to simulate arbitrarily complex friction models.
Citation:
N. Melder, W. S. Harwin, "Force Shading and Bump Mapping Using the Friction Cone Algorithm," whc, pp.573-575, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||