First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05) Pisa, Italy March 18-March 20 ISBN: 0-7695-2310-2
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/WHC.2005.64
Current haptic application development tools typically require considerable programming efforts in order to make an existing surface-based graphical virtual environment (G-VE) touchable. In this paper we describe a Graphics-to-haptics (G2H) tool that provides a framework for developing the largest possible haptic virtual environments (H-VE) for stable haptic applications. G2H automatically converts a GVE into a haptic application with no additional programming via a real-time visual software development process of 1) importing G-VEs, 2) setting haptic and visual properties for models, 3) selecting graphics and haptic rendering algorithms, 4) representing the haptic device position in the virtual space, 5) interfacing different haptic devices to the virtual environment, and 6) testing and modify the virtual environment to ensure real-time stability of the created haptic application. The tested H-VE can be used as the foundation for other applications such as surgical simulators [1, 2].
Citation:
Eric Acosta, Bharti Temkin, "Graphics-to-Haptics: A Tool for Developing Haptic Virtual Environments," whc, pp.541-542, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05), 2005 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||