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First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05)
Haptics of Buckling
Pisa, Italy
March 18-March 20
ISBN: 0-7695-2310-2
Tim Poston, 1National Institute of Advanced Studies
Ankur Dhanik, National University of Singapore
Etienne Burdet, National University of Singapore and Imperial College of Science and Technology
Teo Chee Leong, National University of Singapore
System delay in a haptic virtual world creates inappropriate instability and oscillations. An intrinsically unstable environment can give appropriate instabilities such as snap buckling. Around a buckling point the low-order approximations useful in solution methods become degenerate, overlaying a non-delay oscillation on the jumps required by physical realism. We show how bifurcation theory can identify and limit the higher terms needed for a correct solution by algorithms with haptically viable speed. We illustrate this in a haptic simulation of stiff thread bending as the hand moves it, with realistic ?snap? buckling, and in the first haptic simulation of the non-linear Zeeman machine, a canonical system for the study of energy-minimizing jumps amid continuity.
Index Terms:
haptic, buckling, bifurcation, catastrophe, Zeeman machine, determinacy
Citation:
Tim Poston, Ankur Dhanik, Etienne Burdet, Teo Chee Leong, "Haptics of Buckling," whc, pp.299-307, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05), 2005
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