System delay in a haptic virtual world creates inappropriate instability and oscillations. An intrinsically unstable environment can give appropriate instabilities such as snap buckling. Around a buckling point the low-order approximations useful in solution methods become degenerate, overlaying a non-delay oscillation on the jumps required by physical realism. We show how bifurcation theory can identify and limit the higher terms needed for a correct solution by algorithms with haptically viable speed. We illustrate this in a haptic simulation of stiff thread bending as the hand moves it, with realistic ?snap? buckling, and in the first haptic simulation of the non-linear Zeeman machine, a canonical system for the study of energy-minimizing jumps amid continuity.
Index Terms:
haptic, buckling, bifurcation, catastrophe, Zeeman machine, determinacy
Citation:
Tim Poston, Ankur Dhanik, Etienne Burdet, Teo Chee Leong, "Haptics of Buckling," whc, pp.299-307, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05), 2005