Sixth IEEE Workshop on Applications of Computer Vision (WACV'02) Range Synthesis for 3D Environment Modeling Orlando, Florida December 03-December 04 ISBN: 0-7695-1858-3
In this paper a range synthesis algorithm is proposed as an initial solution to the problem of 3D environment modeling from sparse data. We develop a statistical learning method for inferring and extrapolating range data from as little as one intensity image and from those (sparse) regions where both range and intensity information is available. Our work is related to methods for texture synthesis using Markov Random Field methods. We demonstrate that MRF methods can also be applied to general intensity images with little associated range information and used to estimate range values where needed without making any strong assumptions about the kind of surfaces in the world. Experimental results show the feasibility of our method.
Citation:
Luz A. Torres-Méndez, Gregory Dudek, "Range Synthesis for 3D Environment Modeling," wacv, pp.231, Sixth IEEE Workshop on Applications of Computer Vision (WACV'02), 2002 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||