loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
IEEE Virtual Reality Conference 2004 (VR 2004)
Immersive Well-Path Editing: Investigating the Added Value of Immersion
Chicago, Illinois
March 27-March 31
ISBN: 0-7803-8415-6
Kenny Gruchalla, University of Colorado at Boulder
The benefits of immersive visualization are primarily anecdotal; there have been few controlled user studies that have attempted to quantify the added value of immersion for problems requiring the manipulation of virtual objects. This research quantifies the added value of immersion for a real-world industrial problem: oil well-path planning. An experiment was designed to compare human performance between an immersive virtual environment (IVE) and a desktop workstation. This work presents the results of sixteen participants who planned the paths of four oil wells. Each participant planned two well-paths on a desktop workstation with a stereoscopic display and two well-paths in a CAVE™-like IVE. Fifteen of the participants completed well-path editing tasks faster in the IVE than in the desktop environment. The increased speed was complimented by a statistically significant increase in correct solutions in the IVE. The results suggest that an IVE allows for faster and more accurate problem solving in a complex three-dimensional domain.
Citation:
Kenny Gruchalla, "Immersive Well-Path Editing: Investigating the Added Value of Immersion," vr, pp.157, IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Usage of this product signifies your acceptance of the Terms of Use.