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IEEE Virtual Reality Conference 2003 (VR 2003)
Los Angeles, CA
March 22-March 26
ISBN: 0-7695-1882-6
Paul Zimmons, University of North Carolina at Chapel Hill
Abigail Panter, University of North Carolina at Chapel Hill
This user study investigated how rendering quality contributes to the sense of presence and level of task performance of participants in a virtual environment. Fifty-five participants performed the task of dropping four objects in a two-room, virtual environment which was drawn with varying degrees of texture and lighting quality. Their physiological reactions were measured along with their accuracy at dropping objects onto a target. In addition, a series of questionnaires were administered to examine the participant's subjective sense of presence and object recall. An increase in physiological response, particularly heart rate, was demonstrated across all rendering conditions. Gender differences were noted in physiological responses, spatial ability tests, and simulator sickness questionnaires.
Citation:
Paul Zimmons, Abigail Panter, "The Influence of Rendering Quality on Presence And Task Performance in a Virtual Environment," vr, pp.293, IEEE Virtual Reality Conference 2003 (VR 2003), 2003
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