IEEE Virtual Reality Conference 2003 (VR 2003) Los Angeles, CA March 22-March 26 ISBN: 0-7695-1882-6
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene graph maintaining full synchronization down to vertex and texel level. We propose a synchronization scheme including customizable, relaxed locking mechanisms. We demonstrate the functionality of our toolkit with two prototype applications in our high-performance virtual reality and visual simulation environment.
Index Terms:
Distributed graphics, scene graph, collaborative virtual environments, networked virtual reality
Citation:
Martin Naef, Edouard Lamboray, Oliver Staadt, Markus Gross, "The blue-c Distributed Scene Graph," vr, pp.275, IEEE Virtual Reality Conference 2003 (VR 2003), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||