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IEEE Virtual Reality Conference 2003 (VR 2003)
Los Angeles, CA
March 22-March 26
ISBN: 0-7695-1882-6
Martin Naef, Swiss Federal Institute of Technology, Zurich
Edouard Lamboray, Swiss Federal Institute of Technology, Zurich
Oliver Staadt, University of California, Davis
Markus Gross, Swiss Federal Institute of Technology, Zurich
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene graph maintaining full synchronization down to vertex and texel level. We propose a synchronization scheme including customizable, relaxed locking mechanisms. We demonstrate the functionality of our toolkit with two prototype applications in our high-performance virtual reality and visual simulation environment.
Index Terms:
Distributed graphics, scene graph, collaborative virtual environments, networked virtual reality
Citation:
Martin Naef, Edouard Lamboray, Oliver Staadt, Markus Gross, "The blue-c Distributed Scene Graph," vr, pp.275, IEEE Virtual Reality Conference 2003 (VR 2003), 2003
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