IEEE Virtual Reality Conference 2003 (VR 2003) Effect of Latency on Presence in Stressful Virtual Environments Los Angeles, CA March 22-March 26 ISBN: 0-7695-1882-6
Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (~50 ms) or high latency (~90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness
Index Terms:
virtual environments, latency, frame rate, presence, simulator sickness, physiological measures.
Citation:
Michael Meehan, Sharif Razzaque, Mary C. Whitton, Frederick P. Brooks, Jr., "Effect of Latency on Presence in Stressful Virtual Environments," vr, pp.141, IEEE Virtual Reality Conference 2003 (VR 2003), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||