loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
IEEE Virtual Reality Conference 2003 (VR 2003)
Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments
Los Angeles, CA
March 22-March 26
ISBN: 0-7695-1882-6
Benjamin Lok, University of North Carolina at Charlotte
Samir Naik, Disney Corporation
Mary Whitton, University of North Carolina at Chapel Hill
Frederick P. Brooks Jr., University of North Carolina at Chapel Hill
Immersive virtual environments (VEs) provide participants with computer-generated environments filled with virtual objects to assist in learning, training, and practicing dangerous and/or expensive tasks. But for certain tasks, does having every object being virtual inhibit the interactivity? Further, does the virtual object?s visual fidelity affect performance? Overall VE effectiveness may be reduced if users spend most of their time and cognitive capacity learning how to interact and adapting to interacting with a purely virtual environment.
We investigated how handling real objects and how self-avatar visual fidelity affects performance on a spatial cognitive task in an immersive VE. We compared participants? performance on a block arrangement task in both a real-space environment and several virtual and hybrid environments. The results showed that manipulating real objects in a VE brings task performance closer to that of real space, compared to manipulating virtual objects.
Citation:
Benjamin Lok, Samir Naik, Mary Whitton, Frederick P. Brooks Jr., "Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments," vr, pp.125, IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Usage of this product signifies your acceptance of the Terms of Use.