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IEEE Virtual Reality Conference 2003 (VR 2003)
Adaptive techniques for real-time haptic and visual simulation of bone dissection
Los Angeles, CA
March 22-March 26
ISBN: 0-7695-1882-6
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.
Citation:
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, "Adaptive techniques for real-time haptic and visual simulation of bone dissection," vr, pp.102, IEEE Virtual Reality Conference 2003 (VR 2003), 2003
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