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International Conference on Shape Modeling & Applications
Hierarchical D-NURBS Surfaces and Their Physics-Based Sculpting
Genova, Italy
May 07-May 11
ISBN: 0-7695-0853-7
Meijing Zhang, State University of New York at Stony Brook
Hong Qin, State University of New York at Stony Brook
In the paper, we present Hierarchical D-NURBS as a new shape modeling representation which generalizes powerful, physics-based D-NURBS for interactive geometric design. Our Hierarchical D-NURBS can be viewed as a collection of standard D-NURBS finite elements, organized hierarchically in a tree structure and subject to continuity constraints across the shared boundaries of adjacent D-NURBS elements at different levels. The layered and composite construction of Hierarchical D-NURBS affords users the effective creation of local features and their flexible, global/local control at different level of details. Within the framework of Hierarchical D-NURBS users can interactively sculpt NURBS geometry more intuitively and conveniently through both global and local toolkits. Based on the data structure of Hierarchical D-NURBS, we have developed a prototype software equipped with various physics-based toolkits in the form of geometric constraints and simulated forces. Our modeling system allows users to undertake the design tasks of point manipulation, normal editing, curvature control, curve fitting, and area sculpting in interactive graphics and CAD/CAM.
Index Terms:
Physics-based Modeling and Sculpting, Shape Modeling, Computer Graphics, CAGD, NURBS, Deformable Models, Dynamics, Hierarchical Splines and Editing, Geometric Constraint.
Citation:
Meijing Zhang, Hong Qin, "Hierarchical D-NURBS Surfaces and Their Physics-Based Sculpting," smi, pp.0257, International Conference on Shape Modeling & Applications, 2001
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