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Computer Graphics and Image Processing, XVII Brazilian Symposium on (SIBGRAPI'04)
Morphing Textures with Texton Masks
Curitiba, PR, Brazil
October 17-October 20
ISBN: 0-7695-2227-0
Leandro Tonietto, UNISINOS
Marcelo Walter, UNISINOS
Image morphing has been extensively studied in computer graphics. Given two input images, morphing algorithms produce a sequence of inbetween images which transforms the source image into the target image in a visually pleasant way. In this paper, we propose an algorithm, based on recent advances from texture-from-sample ideas, which synthesizes a morphing sequence targeted specifically for textures. We use the idea of binary masks (or texton masks) to control the morphing sequence and guarantee a coherent transition from the source texture to the target texture.
Citation:
Leandro Tonietto, Marcelo Walter, "Morphing Textures with Texton Masks," sibgrapi, pp.348-353, Computer Graphics and Image Processing, XVII Brazilian Symposium on (SIBGRAPI'04), 2004
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