XVI Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'03)
A Non-Self-Intersection Douglas-Peucker Algorithm
S?o Carlos, Brazil
October 12-October 15
ISBN: 0-7695-2032-4
The classical Douglas-Peucker line-simplification algorithm is recognized as the one that delivers the best perceptual representations of the original lines. It is used extensively for both computer graphics and geographic information systems. There are two variants of this algorithm, the original 0(nm) method, where n denotes the number of input vertices and m the number of output segments, that works in any dimension, and the 0(n log n) one, which only works for simple 2D planar polylines. In the both variants, a self-intersecting simplified line may be yielded if the accepted approximation is not sufficiently fine. Based on star-shaped subsets, we present in this paper yet another 0(mn) variant of Douglas-Peucker algorithm which preserves the non-self-intersection property for any predefined tolerance.
Citation:
Shin-Ting Wu, Mercedes Rocío Gonzales Márquez, "A Non-Self-Intersection Douglas-Peucker Algorithm," sibgrapi, pp.60, XVI Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'03), 2003