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Computer Graphics and Applications, 12th Pacific Conference on (PG'04)
Direct Anisotropic Quad-Dominant Remeshing
Seoul, Korea
October 06-October 08
ISBN: 0-7695-2234-3
Martin Marinov, RWTH Aachen, Germany
Leif Kobbelt, RWTH Aachen, Germany
We present an extension of the anisotropic polygonal remeshing technique developed by Alliez et al. Our algorithm does not rely on a global parameterization of the mesh and therefore is applicable to arbitrary genus surfaces. We show how to exploit the structure of the original mesh in order to perform efficiently the proximity queries required in the line integration phase, thus improving dramatically the scalability and the performance of the original algorithm. Finally, we propose a novel technique for producing conforming quad-dominant meshes in isotropic regions as well by propagating directional information from the anisotropic regions.
Citation:
Martin Marinov, Leif Kobbelt, "Direct Anisotropic Quad-Dominant Remeshing," pg, pp.207-216, Computer Graphics and Applications, 12th Pacific Conference on (PG'04), 2004
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