Computer Graphics and Applications, 12th Pacific Conference on (PG'04)
Radiosity for Point-Sampled Geometry
Seoul, Korea
October 06-October 08
ISBN: 0-7695-2234-3
In this paper, we propose a radiosity method for the point-sampled geometry to compute diffuse interreflection of light. Most traditional radiosity methods subdivide the surfaces of objects into small elements such as quadrilaterals. However, the point-sampled geometry includes no explicit information about surfaces, presenting a difficulty in applying the traditional approach to the point-sampled geometry. The proposed method addresses this problem by computing the interreflection without reconstructing any surfaces. The method realizes lighting simulations without losing the advantages of the point-sampled geometry.
Citation:
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita, "Radiosity for Point-Sampled Geometry," pg, pp.152-159, Computer Graphics and Applications, 12th Pacific Conference on (PG'04), 2004