11th Pacific Conference on Computer Graphics and Applications (PG'03)
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
Canmore, Canada
October 08-October 10
ISBN: 0-7695-2028-6
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stroke texture and color. We first demonstrate how the texture of the paint sample can be separated from its color gradient. We demonstrate three methods, two real-time and one off-line, for producing rendered, shaded images from the texture samples. All three techniques use texture synthesis to generate additional paint samples. Finally, we develop metrics for evaluating how well each method achieves our goal in terms of texture similarity, shading correctness and temporal coherence.
Citation:
Christopher D. Kulla, James D. Tucek, Reynold J. Bailey, Cindy M. Grimm, "Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples," pg, pp.477, 11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003
Usage of this product signifies your acceptance of the
Terms of Use.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||