11th Pacific Conference on Computer Graphics and Applications (PG'03) Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware Canmore, Canada October 08-October 10 ISBN: 0-7695-2028-6
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination algorithm specifically to take advantage of current graphics hardware features. Our algorithm simulates the transport of light in synthetic environments by following the light emitted from the light source(s) through its multiple bounces on the surfaces of the scene. The entire algorithm runs on ATI?s Radeon 9700 using vertex and fragment shaders, allowing us to compute and display a global illumination solution for reasonably complex scenes with moving objects and moving lights in approximately 250 milliseconds (4 frames per second).
Index Terms:
Global Illumination, Real Time Rendering, Programmable Graphics Hardware
Citation:
Mangesh Nijasure, Sumanta Pattanaik, Vineet Goel, "Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware," pg, pp.450, 11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||