11th Pacific Conference on Computer Graphics and Applications (PG'03) Surface Reconstruction with Volume Preservation Canmore, Canada October 08-October 10 ISBN: 0-7695-2028-6
The marching cubes (MC) algorithm is widely used for converting volume data into surface data. It generates surfaces with the connected intersection points with a level or value equal to a given threshold. The resulting surfaces are iso-surfaces. However, it will be shown that local volume is not preserved in the conversion. Consequently, the resulting shape is not necessarily close to the original shape. We present a new approach to the problem. Instead of a single threshold value for the entire image we adjust thresholds locally so that local volume becomes approximately equal to the corresponding voxel value. First, a detailed explanation is given using a 2D image. Then, for a 3D case a technique to analytically compute volume in various cases of forming iso-surfaces is developed. We will demonstrate the advantage of our algorithm using several artificial and real examples.
Citation:
Kimiya Aoki, Hiroki Yokota, Toyohisa Kaneko, "Surface Reconstruction with Volume Preservation," pg, pp.399, 11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||