11th Pacific Conference on Computer Graphics and Applications (PG'03)
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
Canmore, Canada
October 08-October 10
ISBN: 0-7695-2028-6
We present a new approach to the modeling and deformation of a human or virtual character?s arms and legs. Each limb is represented as a set of ellipsoids of varying size interpolated along a skeleton curve. A base surface is generated by approximating these ellipsoids with a swept ellipse, and the difference between that and the detailed shape of the arm or leg is represented as a displacement map. We demonstrate that the natural bending of arms and legs can be emulated using this approach, and show its effectiveness by articulating the limbs of a scanned human body and those of a virtual character.
Index Terms:
Arm and leg modeling, motion-based modeling, swept volume, sweep surface, moving ellipse/ellipsoid, displacement map, multilevel Bsplines
Citation:
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Jüttler, "Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping," pg, pp.204, 11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003