11th Pacific Conference on Computer Graphics and Applications (PG'03)
Interactive Visualization of Complex Real-World Light Sources
Canmore, Canada
October 08-October 10
ISBN: 0-7695-2028-6
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.
Index Terms:
Local Illumination, Light Source Modeling, Hardware Rendering, Image-based Rendering, Physically-based Modeling and Acquisition
Citation:
Xavier Granier, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel, "Interactive Visualization of Complex Real-World Light Sources," pg, pp.59, 11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003