10th Pacific Conference on Computer Graphics and Applications (PG'02) A Simple Approach to Interactive Free-Form Shape Deformations Tsinghua University, Beijing October 09-October 11 ISBN: 0-7695-1784-6
In this paper, we propose a set of free-form shape deformation techniques. The basic approach can be described as follows. Given a surface represented by a mesh and a control point, for every mesh vertex let us consider the difference between the control point and the vertex. The vertex is shifted by a displacement equal to the difference times a scale factor where the scale factor is given by a function depending nonlinearly on the difference. The function is bump-shaped and depends on a number of parameters. Varying the parameters leads to a rich palette of shape deformations. The proposed approach includes also shape deformations with multiple (real, auxiliary, and virtual) control points and constrained, directional, and anisotropic deformations. It allows a user to edit a given shape interactively and intuitively. No mesh connectivity information is used and, therefore, the proposed techniques can be applied directly to a shape given as a cloud of points.
Index Terms:
constrained, directional, and anisotropic free-form shape deformations
Citation:
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter Seidel, "A Simple Approach to Interactive Free-Form Shape Deformations," pg, pp.471, 10th Pacific Conference on Computer Graphics and Applications (PG'02), 2002 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||