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10th Pacific Conference on Computer Graphics and Applications (PG'02)
Tsinghua University, Beijing
October 09-October 11
ISBN: 0-7695-1784-6
Johannes Mezger, University of Tübingen
Stefan Kimmerle, University of Tübingen
Olaf Etzmuß, University of Tübingen

In the animation of deformable objects, collision detection and response are crucial for the performance. Furthermore, a physically correct cloth simulation requires robust collision avoidance, since any overlapping is visible and often results in expensive correction procedures. Much progress has been achieved in improving the numerical solution, and therefore most animations employ large time steps for fast simulations. This even more demands for accurate collision detection and response.

In this work we show how collision detection for deformable meshes can be extended to detect proximities in advance. Several heuristics are introduced to save computation time, and constraints ensure an accurate collision response.

Citation:
Johannes Mezger, Stefan Kimmerle, Olaf Etzmuß, "Progress in Collision Detection and Response Techniques for Cloth Animation," pg, pp.444, 10th Pacific Conference on Computer Graphics and Applications (PG'02), 2002
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