loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
10th Pacific Conference on Computer Graphics and Applications (PG'02)
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering
Tsinghua University, Beijing
October 09-October 11
ISBN: 0-7695-1784-6
Michael Guthe, University of Bonn
Jan Meseth, University of Bonn
Reinhard Klein, University of Bonn

The problem of rendering large trimmed NURBS models at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of this surface type. Most existing approaches first transform the NURBS surfaces into polygonal representation and subsequently build static levels of detail upon them, as current graphics hardware is optimized for rendering triangles.

In this work, we present a method for memory efficient, view-dependent rendering of trimmed NURBS surfaces that yields high-quality results at interactive frame rates. In contrast to existing algorithms, our approach needs not store hierarchies of triangles, since utilizing our special multi-resolution Seam Graph data structure, we are able to generate required triangulations on the fly.

Index Terms:
NURBS rendering, non-manifold data structure, level of detail
Citation:
Michael Guthe, Jan Meseth, Reinhard Klein, "Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering," pg, pp.204, 10th Pacific Conference on Computer Graphics and Applications (PG'02), 2002
Usage of this product signifies your acceptance of the Terms of Use.