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10th Pacific Conference on Computer Graphics and Applications (PG'02)
A Simple Method for Modeling Wrinkles on Human Skin
Tsinghua University, Beijing
October 09-October 11
ISBN: 0-7695-1784-6
Yosuke Bando, University of Tokyo
Takaaki Kuratate, ATR Human Information Science Laboratories
Tomoyuki Nishita, University of Tokyo
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, nevertheless taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.
Index Terms:
wrinkle simulation, human skin rendering, facial animation, human body simulation, texture mapping
Citation:
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita, "A Simple Method for Modeling Wrinkles on Human Skin," pg, pp.166, 10th Pacific Conference on Computer Graphics and Applications (PG'02), 2002
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