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Ninth Pacific Conference on Computer Graphics and Applications (PG'01)
Parallel Volume Rendering Using PC Graphics Hardware
Tokyo, Japan
October 16-October 18
ISBN: 0-7695-1227-5
Marcelo Magallón, University of Stuttgart
Matthias Hopf, University of Stuttgart
Thomas Ertl, University of Stuttgart
This paper describes an architecture that enables the use of commodity off the shelf graphics hardware along with high speed network devices for distributed volume rendering. Several PCs drive a number of graphic accelerator boards using an OpenGL interface. The frame buffers of the cards are read back and blended together for final presentation on a single PC working as front end. We explain how the attainable frame rates are limited by the transfer speeds over the network as well as the overhead implied by having to blend several images together limits . An initial implementation using four graphic cards achieves frame rates similar to those of high performance visualization systems.
Citation:
Marcelo Magallón, Matthias Hopf, Thomas Ertl, "Parallel Volume Rendering Using PC Graphics Hardware," pg, pp.0384, Ninth Pacific Conference on Computer Graphics and Applications (PG'01), 2001
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