Ninth Pacific Conference on Computer Graphics and Applications (PG'01)
Adaptive Progressive Vertex Tracing in Distributed Environments
Tokyo, Japan
October 16-October 18
ISBN: 0-7695-1227-5
This paper presents "vertex tracing", a new approach to adaptive progressive ray tracing. The software achieves real-time rendering performance of physically accurate reflection effects on specified scene objects, even with complex scenes in virtual reality applications.The approach is based on hybrid rendering, combining an OpenGL-generated scene with correct reflection characteristics of selected scene objects. The real-time performance of the vertex tracer is achieved with progressive adaptive refinement of the geometry in object space, and with parallelization of the algorithm. Both, shared memory and distributed memory architectures have been investigated. Mesh-based load balancing yields a uniform distribution of the computing load, also in a heterogeneous network with resources of widely varying performance. The performance of the overall system is demonstrated with a truck interior in a virtual reality simulator.
Index Terms:
Virtual Reality, ray tracing, vertex tracing, interaktive reflexions
Citation:
Thomas Ullmann, Daniel Beier, Beat Bruderlin, Alexander Schmidt, "Adaptive Progressive Vertex Tracing in Distributed Environments," pg, pp.0285, Ninth Pacific Conference on Computer Graphics and Applications (PG'01), 2001