loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Ninth Pacific Conference on Computer Graphics and Applications (PG'01)
A 3D Voronoi-Based Skeleton and Associated Surface Features
Tokyo, Japan
October 16-October 18
ISBN: 0-7695-1227-5
Masayuki Hisada, The University of Aizu
Alexander G. Belyaev, The University of Aizu
Tosiyasu L. Kunii, Hosei University
The paper proposes an approach for stable extraction of the skeleton of a polygonal surface and detection of surface features, ridges and ravines, corresponding to skeletal edges. The approach adapts the three-dimensional Voronoi diagram technique for skeleton extraction, explores the singularity theory for ridge and ravine detection, and combines several filtering methods for skeleton denoising and for selecting perceptually salient ridges and ravines.Rather than extract the skeleton as a CW-complex, we approximate it by a two-sided surface. It allows us to use standard mesh editing tools for skeleton denoising and achieve stably extract the ridges and ravines.
Index Terms:
polygonal surface, 3D Voronoi diagram, skeleton, ridges and ravines
Citation:
Masayuki Hisada, Alexander G. Belyaev, Tosiyasu L. Kunii, "A 3D Voronoi-Based Skeleton and Associated Surface Features," pg, pp.0089, Ninth Pacific Conference on Computer Graphics and Applications (PG'01), 2001
Usage of this product signifies your acceptance of the Terms of Use.