Ninth Pacific Conference on Computer Graphics and Applications (PG'01)
Multiresolution Interpolation Meshes
Tokyo, Japan
October 16-October 18
ISBN: 0-7695-1227-5
In this paper, we propose a new multiresolution-based shape representation for 3D mesh morphing. Our approach does not use combination operations that caused some serious problems in the previous approaches for mesh morphing. Therefore, we can calculate a hierarchical interpolation mesh robustly using two types of subdivision fitting schemes. Our new representation has a hierarchical semi-regular mesh structure based on subdivision connectivity. This leads to various advantages including efficient data storage, and easy acquisition of an interpolation mesh with arbitrary subdivision level. We also demonstrate several new features for 3D morphing using multiresolution interpolation meshes.
Index Terms:
3D mesh morphing, interpolation mesh, multiresolution representation, subdivision connectivity, normal map, multiresolution editing
Citation:
Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura, "Multiresolution Interpolation Meshes," pg, pp.0060, Ninth Pacific Conference on Computer Graphics and Applications (PG'01), 2001