Ninth Pacific Conference on Computer Graphics and Applications (PG'01) FastMesh: Efficient View-Dependent Meshing Tokyo, Japan October 16-October 18 ISBN: 0-7695-1227-5
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous level-of-detail (LOD) rendering in real-time. Multiresolution triangle mesh representations are an important tool for adapting triangle mesh complexity in real-time rendering environments. Ideally for interactive visualization, a triangle mesh is simplified to the maximal tolerated perceptual error, and thus mesh simplification is view-dependent. This paper introduces an efficient hierarchical multiresolution triangulation framework based on a half-edge triangle mesh data structure, and presents an optimized computation of several view-dependent error metrics within that framework providing conservative error bounds. The presented approach called FastMesh, is highly efficient both in space and time cost, and it spends only a fraction of the time required for rendering to perform the error calculations and dynamic mesh updates.
Index Terms:
level-of-detail, multiresolution modeling, mesh simplification, interactive rendering
Citation:
Renato Pajarola, "FastMesh: Efficient View-Dependent Meshing," pg, pp.0022, Ninth Pacific Conference on Computer Graphics and Applications (PG'01), 2001 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||