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Eighth Pacific Conference on Computer Graphics and Applications (PG''00)
Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media
Hong Kong, China
October 03-October 05
ISBN: 0-7695-0868-5
P. Lecocq, Renault- Research Division
A. Kemeny, Renault- Research Division
S. Michelin, University of Marne-la-Vall?
D. Arquès, University of Marne-la-Vall?
Many shading models are able to provide realistic rendering of lighting effects under various atmospheric conditions but computational times are often expensive. This paper proposes a method to render lighting effects within participating media in real-time on a graphics workstation. It consists of mathematical approximations based on a re-formulation of the light transport equation considering atmospheric scattering with light sources described by their luminous intensity distribution. Hardware capabilities of graphics computer boards are used to accelerate parts of the rendering process.
Citation:
P. Lecocq, A. Kemeny, S. Michelin, D. Arquès, "Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media," pg, pp.400, Eighth Pacific Conference on Computer Graphics and Applications (PG''00), 2000
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