loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Eighth Pacific Conference on Computer Graphics and Applications (PG''00)
Interactive Rendering Method for Displaying Shafts of Light
Hong Kong, China
October 03-October 05
ISBN: 0-7695-0868-5
Yoshinori Dobashi, Hokkaido University
Tsuyoshi Yamamoto, Hokkaido University
Tomoyuki Nishita, University of Tokyo
Recently, graphics hardware has increased in capability, and is now available even on standard PCs. These advances have encouraged researchers to develop hardware-accelerated methods for rendering realistic images. One of the important elements in enhancing reality is the effect of atmospheric scattering. The scattering of light due to atmospheric particles has to be taken into account in order to display shafts of light produced by studio spotlights and headlights of automobiles, for example. The purpose of this paper is to develop a method for displaying shafts of light at interactive rates by making use of the graphics hardware. The method makes use of hardware-accelerated volume rendering techniques to display the shafts of light.
Index Terms:
shafts of light, graphics hardware, atmospheric scattering, realistic image synthesis
Citation:
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita, "Interactive Rendering Method for Displaying Shafts of Light," pg, pp.31, Eighth Pacific Conference on Computer Graphics and Applications (PG''00), 2000
Usage of this product signifies your acceptance of the Terms of Use.