Seventh Pacific Conference on Computer Graphics and Applications (PG'99) A Scan Line Algorithm for Rendering Curved Tubular Objects Seoul, Korea October 05-October 07 ISBN: 0-7695-0293-8
Parametric surfaces and implicit surfaces are generally used for representing curved surfaces in CAD/CG Systems. This paper discusses a curved tubular object which is a surface swept by a sphere/circle moving along a curve. For the trajectory curve, a 3D B?zier curve is employed, and its radius can be varied along the curve. In general, its surface cannot be defined by a closed form, while a high degree of polynomial must be solved for ray/surface intersection. This paper proposes an effective rendering method which uses a scan line algorithm for detecting curved tubular objects on the projection plane. The calculation of the distance from a point to a curve plays an important role in our algorithm. B?zier Clipping Method is employed for this calculation.
Index Terms:
Curved tubular objects, Swept volume, B?zier curve, Closest point, B?zier Clipping, Rendering
Citation:
Tomoyuki Nishita, Henry Johan, "A Scan Line Algorithm for Rendering Curved Tubular Objects," pg, pp.92, Seventh Pacific Conference on Computer Graphics and Applications (PG'99), 1999 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||