Fifth Pacific Conference on Computer Graphics and Applications (PG'97) Template-based rendering of run-length encoded volumes Seoul, KOREA October 13-October 16 ISBN: 0-8186-8028-8
Template-based volume rendering is an acceleration technique for volume ray casting. It does not trade-off the image quality for the rendering speed. However, it still falls short of interactive manipulation of volume data, mainly due to the ray-by-ray volume access pattern and the long ray path in the transparent regions. In this paper, we present an object-order template-based volume rendering method that uses run-length encoding to enable the skipping of highly transparent regions. We present three algorithms, one for each principal axis direction. By combining the advantages of object-order volume traversal and run-length encoded volumes, the algorithms achieve high-quality rendering in a much shorter time than the original template-based volume rendering.
Index Terms:
rendering (computer graphics); object-order template-based volume rendering method; run-length encoded volumes; acceleration technique; volume ray casting; image quality; rendering speed; interactive manipulation; ray-by-ray volume access pattern; ray path length; transparent regions; principal axis direction; object-order volume traversal
Citation:
Cheol-Hi Lee, Yun-Mo Koo, Yeong Gil Shin, "Template-based rendering of run-length encoded volumes," pg, pp.138, Fifth Pacific Conference on Computer Graphics and Applications (PG'97), 1997 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||