Fifth Pacific Conference on Computer Graphics and Applications (PG'97) Incremental view-dependent multiresolution triangulation of terrain Seoul, KOREA October 13-October 16 ISBN: 0-8186-8028-8
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation.
Index Terms:
mesh generation; view-dependent multiresolution triangulation; terrain triangulation; real-time flythrough; on-the-fly; rendering; multiresolution Delaunay triangulation; view-dependent error tolerance; global geometric approximation error; incremental triangulation
Citation:
R. Klein, D. Cohen-Or, T. Huttner, "Incremental view-dependent multiresolution triangulation of terrain," pg, pp.127, Fifth Pacific Conference on Computer Graphics and Applications (PG'97), 1997 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||