Fifth Pacific Conference on Computer Graphics and Applications (PG'97) Illuminating image-based objects Seoul, KOREA October 13-October 16 ISBN: 0-8186-8028-8
We present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical information (e.g. depth or surface normal) of the scene, but the resulting images are physically correct. The scene is first sampled from different view points and under different illuminations. By treating each pixel on the image plane as a surface element, the sampled images are used to measure the apparent BRDF of each surface element. Two compression schemes, spherical harmonics and discrete cosine transform, are proposed to compress the tabular BRDF data. Whenever the user changes the illumination a certain number of views are reconstructed. The correct user perspective view is then displayed using the standard texture mapping hardware. Hence, the intensity, the type and the number of the light sources can be manipulated interactively.
Index Terms:
lighting; image-based object illumination; data representation; interactive system; geometrical information; scene sampling; pixel; image plane; BRDF; compression schemes; spherical harmonics; discrete cosine transform; view reconstruction; user perspective view; texture mapping hardware; light sources; bidirectional reflectance distribution function; rendering
Citation:
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Yin Ng, "Illuminating image-based objects," pg, pp.69, Fifth Pacific Conference on Computer Graphics and Applications (PG'97), 1997 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||