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Fifth Pacific Conference on Computer Graphics and Applications (PG'97)
Rendering in object interference detection on conventional graphics workstations
Seoul, KOREA
October 13-October 16
ISBN: 0-8186-8028-8
G. Baciu, Dept. of Comput. Sci., Hong Kong Univ. of Sci. & Technol., Kowloon, Hong Kong
Wingo Sai-Keung Wong, Dept. of Comput. Sci., Hong Kong Univ. of Sci. & Technol., Kowloon, Hong Kong
Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. We show that despite the limitations imposed by the current graphics rendering hardware, it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.
Index Terms:
rendering (computer graphics); object interference detection; conventional graphics workstations; collision detection; complex objects; rasterizing graphics hardware; interference detection algorithms; graphics rendering hardware; rendering rates; animation
Citation:
G. Baciu, Wingo Sai-Keung Wong, "Rendering in object interference detection on conventional graphics workstations," pg, pp.51, Fifth Pacific Conference on Computer Graphics and Applications (PG'97), 1997
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