Fifth Pacific Conference on Computer Graphics and Applications (PG'97) Live Participant's Action Recognition for Virtual Reality Interactions Seoul, KOREA October 13-October 16 ISBN: 0-8186-8028-8
The recognition of daily human activities is a decisive interface component for more intuitive VR interactions. In this paper, we describe a hierarchical model of body actions based on fine-grained action primitives. The associated recognition algorithm allows on-the-fly identification of simultaneous actions. Measurements highlight robustness to participants' variability and high detection rates when using the full potential of the action model. An example illustrates an interaction with a virtual character driven by the participant's action recognition.
Citation:
Luc Emering, Ronan Boulic, Daniel Thalmann, "Live Participant's Action Recognition for Virtual Reality Interactions," pg, pp.15, Fifth Pacific Conference on Computer Graphics and Applications (PG'97), 1997 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||