IEEE Fourth International Symposium on Multimedia Software Engineering (MSE'02)
A Global Timestamp-Based Scalable Framework for Multi-Player Online Games
Newport Beach, California, USA
December 11-December 13
ISBN: 0-7695-1857-5
Massive Multi-player Online Games (MMOGs) are rapidly gaining in popularity, as the access to high bandwidth connectivity becomes a commodity in the consumer market. With player subscriptions for popular games reaching seven digit numbers and concurrent player participation in the hundreds of thousands, new high-performance adaptive frameworks, which aid system programmers, are required. Primary research challenges that have to be addressed are compensating network latency and jitter, keeping system-wide data consistent, enabling fair resource sharing and interaction between game players, and expanding the scale of the system as the number of players increases. A global timestamp based approach is presented and describes issues and implementation approaches based on a high-level object-oriented real-time programming methodology called the time-triggered message-triggered object (TMO) programming scheme.
Citation:
Sung-Jin Kim, Falko Kuester, K. H. (Kane) Kim, "A Global Timestamp-Based Scalable Framework for Multi-Player Online Games," mse, pp.2, IEEE Fourth International Symposium on Multimedia Software Engineering (MSE'02), 2002