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10th International Multimedia Modelling Conference
Lip-Sync in Human Face Animation Based on Video Analysis and Spline Models
Brisbane, Australia
January 05-January 07
ISBN: 0-7695-2084-7
Sy-sen Tang, City University of Hong Kong
Alan Wee-Chung Liew, City University of Hong Kong
Hong Yan, City University of Hong Kong; University of Sydney
Human facial animation is an interesting and difficult problem in computer graphics. In this paper, a novel B-spline (NURBS) muscle system is proposed to simulate a 3D facial expression and talking animation. The system gets the lip shape parameters from the video, which captures a real person?s lip movement, to control the proper muscles to form different phonemes. The muscles are constructed by the non-uniform rational B-spline curves, which are based on anatomical knowledge. By using different number of control points on the muscles, more detailed facial expression and mouth shapes can be simulated. We demonstrate the flexibility of our model by simulating different emotions and lip-sync to a video with a talking head using the automatically extracted lip parameters.
Citation:
Sy-sen Tang, Alan Wee-Chung Liew, Hong Yan, "Lip-Sync in Human Face Animation Based on Video Analysis and Spline Models," mmm, pp.102, 10th International Multimedia Modelling Conference, 2004
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