Eighth International Conference on Information Visualisation (IV'04) Shading in a Distributed Environment London, England July 14-July 16 ISBN: 0-7695-2177-0
This paper presents a tool for light-shading in a distributed environment. A parallelization method based on a concurrent model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of light shading algorithm are also presented.
Citation:
Goga Nicolae, Florica Moldoveanu, Alexandru Telea, "Shading in a Distributed Environment," iv, pp.1003-1006, Eighth International Conference on Information Visualisation (IV'04), 2004 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||