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Seventh International Conference on Information Visualization (IV'03)
A Model of Real - Virtual Object Interactions in Stereoscopic Augmented Reality Environments
London, England
July 16-July 18
ISBN: 0-7695-1988-1
Ming Hou, Defence Research & Development Canada
The objective of this study is to find a practical solution to improve remote 3D measurement accuracy by investigating surface effects on a real-virtual object alignment task in a stereoscopic augmented reality environment. A psychophysical method of adjustment was used for aligning a computer-generated graphic virtual pointer with the designated targets on the image of a real hemisphere surface. The known conflict between binocular fusion and object occlusion cues was confirmed to play a major role as an extra depth cue. Surface texture density had significant impact on real-virtual object alignment task. A model was proposed for the process of detecting the interactions of real-virtual objects and guidelines were also given for augmented reality interface design accordingly.
Citation:
Ming Hou, "A Model of Real - Virtual Object Interactions in Stereoscopic Augmented Reality Environments," iv, pp.512, Seventh International Conference on Information Visualization (IV'03), 2003
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