Seventh International Conference on Information Visualization (IV'03) A Model of Real - Virtual Object Interactions in Stereoscopic Augmented Reality Environments London, England July 16-July 18 ISBN: 0-7695-1988-1
The objective of this study is to find a practical solution to improve remote 3D measurement accuracy by investigating surface effects on a real-virtual object alignment task in a stereoscopic augmented reality environment. A psychophysical method of adjustment was used for aligning a computer-generated graphic virtual pointer with the designated targets on the image of a real hemisphere surface. The known conflict between binocular fusion and object occlusion cues was confirmed to play a major role as an extra depth cue. Surface texture density had significant impact on real-virtual object alignment task. A model was proposed for the process of detecting the interactions of real-virtual objects and guidelines were also given for augmented reality interface design accordingly.
Citation:
Ming Hou, "A Model of Real - Virtual Object Interactions in Stereoscopic Augmented Reality Environments," iv, pp.512, Seventh International Conference on Information Visualization (IV'03), 2003 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||