loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
International Conference on Information Technology: Coding and Computing (ITCC'04) Volume 2
Efficient Recovery of Secrets
Las Vegas, Nevada
April 05-April 07
ISBN: 0-7695-2108-8
Marcel Fernandez, Universitat Polit?cnica de Catalunya, Spain
Miguel Soriano, Universitat Polit?cnica de Catalunya, Spain
In the guessing secrets game defined by Chung, Graham and Leighton [The Electronic Journal of Combinatorics], player B has to unveil a set of c > 1 secrets that player A has chosen from a pool of N values. To discover the secrets, player B is allowed to ask a series of boolean questions. For each question asked, A can adversarially choose one of the secrets but once he has made his choice he must answer truthfully. In this paper we present a solution to the c = 2 guessing secrets game consisting in an error correcting code equipped with a tracing algorithm that, using the Viterbi algorithm as its underlying routine, efficiently recovers the secrets.
Citation:
Marcel Fernandez, Miguel Soriano, "Efficient Recovery of Secrets," itcc, vol. 2, pp.763, International Conference on Information Technology: Coding and Computing (ITCC'04) Volume 2, 2004
Usage of this product signifies your acceptance of the Terms of Use.