Sixth International Symposium on Wearable Computers (ISWC'02)
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Seattle, Washington
October 07-October 10
ISBN: 0-7695-1816-8
Wearable, camera based, head-tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for computer-generated information to appear to the user as though it was anchored in the real world. Often, these algorithms require creation of a multiscale Gaussian pyramid or repetitive re-projection of the images. Such operations, however, can be computationally expensive, and such head-tracking algorithms are desired to run in real-time on a body borne computer. In this paper, we present a method of using the 3D computer graphics hardware that is available in a typical wearable computer to accelerate the repetitive image projections required in many computer vision algorithms. We apply this "graphics for vision" technique to a wearable camera based head-tracking algorithm, implemented on a wearable computer with 3D graphics hardware. We perform an analysis of the acceleration achieved by applying graphics hardware to computer vision to create a Mediated Reality.
Citation:
J. Fung, F. Tang, S. Mann, "Mediated Reality Using Computer Graphics Hardware for Computer Vision," iswc, pp.0083, Sixth International Symposium on Wearable Computers (ISWC'02), 2002