1996 International Symposium on Parallel Architectures, Algorithms and Networks (ISPAN '96) A Commercial Virtual Reality System Based on Parallel and Distributed Approach Beijing, CHINA June 12-June 14 ISBN: 0-8186-7460-1
Virtual Reality (VR) is an exciting yet challenging area. Especially in commercial VR system, one of main challenges is how to maintain relatively constant performance under vairous loading and at low-cost. This paper present a parallel and distributed solution to the problem under the background of a commercial entertainment VR system. In the paper, the architecture of the system is introduced. the strategies of distribution and the mechanism of the parallel processing are discussed.
Index Terms:
Virtual Reality, Parallel, Distribution, Synchronisation, Event-driven, Client/Server
Citation:
Paul Hamilton, Shiping Chen, Tom Hintz, "A Commercial Virtual Reality System Based on Parallel and Distributed Approach," ispan, pp.454, 1996 International Symposium on Parallel Architectures, Algorithms and Networks (ISPAN '96), 1996 Usage of this product signifies your acceptance of the Terms of Use. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||