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14th IEEE International Conference on Tools with Artificial Intelligence (ICTAI'02)
Interactive Verification of Game Design and Playing Strategies
Washington, DC
November 04-November 06
ISBN: 0-7695-1849-4
Dimitris Kalles, AHEAD Relationship Mediators SA and University of Patras
Eirini Ntoutsi, University of Patras and Computer Technology Institute
Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended self-training and limited initial knowledge In this paper we elaborate on using reinforcement learning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.
Citation:
Dimitris Kalles, Eirini Ntoutsi, "Interactive Verification of Game Design and Playing Strategies," ictai, pp.425, 14th IEEE International Conference on Tools with Artificial Intelligence (ICTAI'02), 2002
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