Ninth International Conference on Parallel and Distributed Systems (ICPADS'02)
Accelerate the Calculation of NURBS curves and surfaces Based on Parallel Architecture
Taiwan, ROC
December 17-December 20
ISBN: 0-7695-1760-9
The aim of the paper is to propose a three-dimensional graphics Chip with parallel architecture, in accordance with the chip of the NURBS algorithm was structured. This architecture presents a regular and easily scalable structure, suitable for VLSI implementation, which can be efficiently exploited for the computing process. This architecture can apply to peripheral device of computer, and user can use it for fitting curves and surfaces, convert NURBS curves to Bezier....and so on, which have 16 bits precision. In this paper, we first describe the framework of whole system. Secondly introduce the hardware of FPGA and explain the principle. Next, we will also illustrate the NURBS, and to precede it?s testing and verifying via using Visual C++ and OpenGL. The performance of the proposed architecture is improved by the use of carry save arithmetic which permits the reduction of the system time cycle.
Index Terms:
NURBS, parallel architecture, FPGA, OpenGL
Citation:
Shih-Ching Ou, Li-Hong Shiu, Sung-Jung Hsiao, Wen-Tsai Sung, "Accelerate the Calculation of NURBS curves and surfaces Based on Parallel Architecture," icpads, pp.245, Ninth International Conference on Parallel and Distributed Systems (ICPADS'02), 2002