loading...
 This Article 
   
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Fourth IEEE International Conference on Multimodal Interfaces (ICMI'02)
Body-Based Interfaces
Pittsburgh, Pennsylvania
October 14-October 16
ISBN: 0-7695-1834-6
Changseok Cho, Korea Institute of Science and Technology
Huichul Yang, Pohang University of Science and Technology
Gerard J. Kim, Pohang University of Science and Technology
Sung H. Han, Pohang University of Science and Technology
This research explores different ways to use features of one?s own body for interacting with computers. In the future, such "body-based" interfaces may be put into good use for wearable computing or virtual reality systems as part of a 3D multi-modal interface, freeing the user from holding interaction devices. We have identified four types of body-based interfaces: the Body-inspired-metaphor uses various parts of the body metaphorically for interaction; the Body-as-interaction-surface simply uses parts of the body as points of interaction; Mixed-mode mixes the former two; Object-mapping spatially maps the interaction object to the human body. These four body-based interfaces were applied to three different applications (and associated tasks) and were tested for their performance and utility. It was generally found that, while the Body-inspired-metaphor produced the lowest error rate, it required a longer task completion time and caused more fatigue due to the longer hand moving distance. On the other hand, the Body-as-interaction-surface was the fastest, but produced many more errors.
Index Terms:
Interaction Styles, Wearable Computing, Virtual Reality, Multimodal Interfaces, Body-based Interaction, Metaphors
Citation:
Changseok Cho, Huichul Yang, Gerard J. Kim, Sung H. Han, "Body-Based Interfaces," icmi, pp.466, Fourth IEEE International Conference on Multimodal Interfaces (ICMI'02), 2002
Usage of this product signifies your acceptance of the Terms of Use.